Wednesday, March 3
Augmented Sculpture
Posted by John at 3/03/2010 08:36:00 PM 0 comments
Labels: film review, future, new media, trends
Saturday, February 27
The Future of Gaming
Jesse Schell, a former Disney Imagineer currently teaches at the Carnagie Mellon Entertainment and Technology Center. Basically in this keynote, he's rationalizing the progression of 'games' in the real world using advanced technology.
He outlines the fact that facebook applications have been an unexpected form of revenue generation and are now worth hundereds of millions a peice. He then uses the example of the new Ford dash to exemplify the fact that these games with arbitrary point systems are popping up more and more.
He eventually suggests that these point systems will take over more and more as the SPIMEworld is developed through electronics miniaturization. Eventually you're entire day will be a game of MafiaWars or Farmville in which the priority goal is to earn as many points as possible. The duality of this concept comes from the fact that doing things better (ie brushing teeth - via touch senstive toothbrush; or reading a certain number of novels - via Kindle with eye-tracking support) will support the companies investing in the technology, but also it will encourage users to live a better life because there will be a more thorough and transparent competition going on between all people.
Very interesting. Very scary.
Posted by John at 2/27/2010 07:39:00 PM 0 comments
Labels: Augmented Reality, mediated reality, new media, self-aware technology, Video Games
Tuesday, December 8
Tie Patent Application
A tie loaded with:
A 3G (or even GPRS) radio.
An LCD of suitable size.
How it works. People get the tie. The tie is location aware, and is the output of the LCD is controlled by the data received from the radio.
This network is controlled by a company who represents ad agencies.
The display can be in the form of a pepsi logo, or something more elaborate like a full video commercial.
The tie will track the location of the user and this will be stored and compared to an existing model (the model may even be live updated via camera feeds) that track population density in certain areas of the city at certain times.
The tie wearer earns some revenue by wearing the advertisement and silently, but actively participating in the promotion of the product.
Now, throw in the concept of ad revenue developed by Google. The real-time auctioning of the ad space between competitors against a mathematical model ensures maximum revenue.
So, there you have it. I will attempt an early prototype someday soon
Posted by John at 12/08/2009 06:33:00 PM 0 comments
Labels: accelerating returns, fashion, new media
